MODEL:SATORI/おしり服屋さん/teru64
siroihakumai/第703工房/minipper/T-T
TamanoXCross/JustAPal/桜田とまこ/マユラ
Katydid/Nioma van der Steen/Yu Kai Him Otto
PRODUCT BY TACHIBANA_LAB
siroihakumai/第703工房/minipper/T-T
TamanoXCross/JustAPal/桜田とまこ/マユラ
Katydid/Nioma van der Steen/Yu Kai Him Otto
PRODUCT BY TACHIBANA_LAB
LATEST_ACTIVITY
- [2026/06/27] UPDATE: FTG_V3_DEPLOYED // ENEMY_STATE_MACHINE, HITBOX_Y_AXIS_FIX, MULTI_HIT_BUG_FIX, REFACTOR_FILE_SPLIT, CANVAS_INTEGRATION_VR_READY, VOICE_VOICEVOX, SOUND_TEST, HP_BAR_BILLBOARD, BATTLE_HUD_CANVAS_EXTERNAL
- [2026/06/27] BLOG: [Astro #91] LAYER FIGHTER 開発5日目 ─ リファクタ・Canvas統合・VR対応土台・バトルUI刷新
- [2026/06/26] UPDATE: FTG_BATTLE_V2_DEPLOYED // HITSTUN_ANIM, PLAYER_KO_DETECTION, YOU_WIN_YOU_LOSE, ENEMY_ATTACK_VARIANTS_JSON, WALK_SPEED_JSON, PLAYER_WALKING_ANIMS, ENEMY_HURT_ANIM, 2_ROUND_WIN_CONDITION, GUARD_SE, STAGE_POSITION_JSON
- [2026/06/26] BLOG: [Astro #90] LAYER FIGHTER 開発4日目 ─ 被弾アニメ・プレイヤーKO・敵攻撃バリエーション・2本先取
- [2026/06/25] UPDATE: FTG_TITLE_SCREEN_DEPLOYED // VRM_OPENING_LOOP, GOAL_HOUSE_SEQUENCE, CAT_COMPANION, BILLBOARD_TITLE_VR, ENEMY_AI_ATTACK_DAMAGE, ENEMY_HITBOX, GLB_STAGE_LOADER, ROUND_SYSTEM_KO_VICTORY, PLAYER_HP_BAR, CREDIT_SEQUENCE_SLIDER
- [2026/06/25] BLOG: [Astro #89] LAYER FIGHTER 開発3日目 ─ タイトル・バトル強化・クレジット画面の実装
- [2026/06/24] UPDATE: FTG_TRAINING_V2_DEPLOYED // HIT_STOP, HIT_PARTICLES, HP_BAR, GUARD_SYSTEM, COMMAND_KICKS_6K_3K_2K, INPUT_BUFFER, DUAL_CAMERA_TRACKING, VRM_POSING_DESKTOP_CUSTOM_ANIMS