MODEL:SATORI/おしり服屋さん/teru64
siroihakumai/第703工房/minipper/T-T
TamanoXCross/JustAPal/桜田とまこ/マユラ
Katydid/Nioma van der Steen/Yu Kai Him Otto
PRODUCT BY TACHIBANA_LAB
siroihakumai/第703工房/minipper/T-T
TamanoXCross/JustAPal/桜田とまこ/マユラ
Katydid/Nioma van der Steen/Yu Kai Him Otto
PRODUCT BY TACHIBANA_LAB
LATEST_ACTIVITY
- [2026/06/28] UPDATE: FTG_V4_DEPLOYED // VR_GAMELOOP_FIX_USEFRAME, SOUND_TEST_3D_UI, EXIT_CONFIRM_DIALOG, HUD_FLAG_MANAGEMENT, VR_ROUND_DISPLAY, VR_TITLE_MENU_COMPLETE
- [2026/06/28] BLOG: [Astro #92] LAYER FIGHTER 開発6日目 ─ VR完全対応・サウンドテスト3D化・確認ダイアログ・ゲームループ修正
- [2026/06/27] UPDATE: FTG_V3_DEPLOYED // ENEMY_STATE_MACHINE, HITBOX_Y_AXIS_FIX, MULTI_HIT_BUG_FIX, REFACTOR_FILE_SPLIT, CANVAS_INTEGRATION_VR_READY, VOICE_VOICEVOX, SOUND_TEST, HP_BAR_BILLBOARD, BATTLE_HUD_CANVAS_EXTERNAL
- [2026/06/27] BLOG: [Astro #91] LAYER FIGHTER 開発5日目 ─ リファクタ・Canvas統合・VR対応土台・バトルUI刷新
- [2026/06/26] UPDATE: FTG_BATTLE_V2_DEPLOYED // HITSTUN_ANIM, PLAYER_KO_DETECTION, YOU_WIN_YOU_LOSE, ENEMY_ATTACK_VARIANTS_JSON, WALK_SPEED_JSON, PLAYER_WALKING_ANIMS, ENEMY_HURT_ANIM, 2_ROUND_WIN_CONDITION, GUARD_SE, STAGE_POSITION_JSON
- [2026/06/26] BLOG: [Astro #90] LAYER FIGHTER 開発4日目 ─ 被弾アニメ・プレイヤーKO・敵攻撃バリエーション・2本先取
- [2026/06/25] UPDATE: FTG_TITLE_SCREEN_DEPLOYED // VRM_OPENING_LOOP, GOAL_HOUSE_SEQUENCE, CAT_COMPANION, BILLBOARD_TITLE_VR, ENEMY_AI_ATTACK_DAMAGE, ENEMY_HITBOX, GLB_STAGE_LOADER, ROUND_SYSTEM_KO_VICTORY, PLAYER_HP_BAR, CREDIT_SEQUENCE_SLIDER