MODEL:SATORI/おしり服屋さん/teru64
siroihakumai/第703工房/minipper/T-T
TamanoXCross/JustAPal/桜田とまこ/マユラ
Katydid/Nioma van der Steen/Yu Kai Him Otto
PRODUCT BY TACHIBANA_LAB
siroihakumai/第703工房/minipper/T-T
TamanoXCross/JustAPal/桜田とまこ/マユラ
Katydid/Nioma van der Steen/Yu Kai Him Otto
PRODUCT BY TACHIBANA_LAB
LATEST_ACTIVITY
- [2026/06/18] UPDATE: WITCHADIUS_PROTOCOL // 3D SLIDING ENDING SEQUENCE, INTERLOCKED CAROUSEL BULLET WALL AI, DYNAMIC OVERLAP COLLIDER LOOKUP & 5x GHOST COLLIDER SUBVERSION
- [2026/06/18] BLOG: [Astro #83] 3Dエンディングシーケンス実装、連動型観覧車弾幕の最適化、そして自機の床隙間ハマり・すり抜けバグの完全根絶
- [2026/06/17] UPDATE: WITCHADIUS_PROTOCOL // TORNADO ORBITAL FORMATION AI, VELOCITY-PHASE MODULATION WINDER, DATA-DRIVEN MULTI-STAGE INFRASTRUCTURE & ZOMBIE BGM PURGE
- [2026/06/17] BLOG: [Astro #82] React Three Fiberによるデータ駆動型マルチステージ構築とシステム堅牢化ハック
- [2026/06/16] UPDATE: WITCHADIUS_PROTOCOL // PLAYER HIT-CORE ENGINE, SHIELD STEPPED DEGRADATION, CLASSIC GAME OVER TIMELINE & HMR LIGHTING DUPLICATION PURGE
- [2026/06/16] BLOG: [Astro #81] 3Dシューティングにおける被弾判定、シールド装甲剥離演出、ゲームオーバーシーケンス、およびHMRライト重複の解決
- [2026/06/15] UPDATE: WITCHADIUS_PROTOCOL // ASSET JOIN-DECIMATE OPTIMIZATION, GEOMETRIC TERRAIN RAYCASTING & WEBXR CONTROLLER BUTTON EXPANSION